Augmented Skies & Your Future Neighbours
David Chatting & Michail Vanis
We created two projects on the theme of grasping intangible futures, with devices situated in the environment. We are both slightly overwhelmed by the scale of development in Vauxhall and find the language of architectural plans and models difficult to contextualise. Augmented Skies is an application for a smart-phone which uses augmented reality to place future buildings in the skyline, such that as you move the phone around in the environment you see the buildings as they will appear in the future. Your Future Neighbours is an audio tour of Vauxhall which describes how the demographics of the vicinity will change in the years to come. It challenges the notion of “good” areas and “good” neighbours.
Carlos Monleon Gendall & Louis Buckley
A proposal for a more playful kind of planning meeting; an opportunity for the residents of Vauxhall to meet and discuss the future of their area with local authorities and developers in a unique environment; a roller disco extravaganza!
Are the vermin of Vauxhall part of the community? What philanthropic contributions could other species make? How could their inclusion or exclusion from a community inform or reflect peoples broader social attitudes? ‘Public Pets’ is a conceptual project intended to suggest social scenarios that might compel Vauxhall’s residents to reflect on their relationship and perception of the communities local wildlife.
Pei Ying Lin
Guiltless Excuses is a mobile phone app, but it is not just an app. it is a management system for your little dark desires. Through this system I have tried to offer the community a better understanding of some people’s psychological need to avoid community commitments.
What measures might the government resort to, to implement the ideas around the big society into our everyday lives? Is using psychology to manipulate us into behaving more positively and coherently with others and our local community wrong? ‘Astroturfing’ is an investigation into fabricated philanthropy.
A Pre-enactment for Vauxhall
The proposed new developments for Vauxhall are potentially creating non-places were individuals will loose their identities and turn into anonymous ‘hotel’ guests in their own homes and local environment. Interested in how I might create a pre-enactment of life in future Vauxhall, I made a pair of Vauxhall Village hotel slippers. Made as a symbolic item for these imagined new neighbours in a future development, I hope the slippers might encourage current residents to think about how life may become in Vauxhall, if they don’t act.
Die as a Hero Club (In Vauxhall)
The apparent aim of this club is to train suicidal individuals to became real-life superheroes. We help each member die as a hero while saving other citizens. This way of passing will reduce the shock of death for friends and loved ones and avoid the taboo of a suicide.
The real core aim of the club is to prevent suicide by ‘training’ members to be heroes. The club trainer enforces a rigorous program of physical, mental and emotional training, during which members encounter other individuals in the same position, helping them with their self-confidence and emotional stability.
Shades of Vauxhall
This is a project aimed at addressing one particular aspect of the impact from future VNEB development that will affect local residents: the potential loss of direct sunlight in the areas that surround the future buildings. First, a device allows people to visualise the mapping of future shadows in order to understand directly how their neighbourhood will be affected. Then, a reverse engineering software application helps to create a new building space from an optimised sets of shadows in order to generate a counter future proposal.
Rumour Regeneration is a project attempting to initiate the spreading of ‘useful’ or ‘important’ information within a community, but through the invisible channels of Rumour. Starting with scripted conversations designed to be overheard, and imagining other instances which could be fabricated, the project deals with facts and fictions in communities, and imagines a covert form of generosity.
MapMap Vauxhall – Mashup Mental Maps and OpenStreetMap
I have always been fascinated by mental maps, the idea of asking a person to draw a map from memory, to get an insight into their perception of the world. My idea was to collect mental maps of Vauxhall, but then to combine these mental maps with real world map data to “interpolate”, or, fill the white spots of the mental maps with data from reality. I was hoping to gain with these mashup maps new insights in terms how people “see” Vauxhall – How is the space ordered around them? Are there things they would like to change? What is important for them?
Archive of Years to come
The historical function of libraries, as an archive and distributer of human knowledge is being challenged by an ever growing range of digital solutions. A library’s future depends on its ability to serve as a significant relic – a symbol of culture and time. South Lambeth Library doesn’t own any “historical treasures”, have a documented history, or even a local myth (like the ghost of the Durning library). Its original function, as a service to the community, could prevent it from having a future. So how can a library that lost track of its own past, survive? “Archive of Years to come” is an apparatus that ages books – It uses UV radiation to speed up the natural process of ageing (Every 4 hours inside the chamber equals 1 year on the shelf). This “time machine” gives the library a new myth – A library that is able to archive its own future.
This is a betting shop run for the community. It is a chance for people to become truly engaged within their local area – a chance to learn, socialise and win money! People can bet and speculate on changes within the community and all profits generated are reinvested into the project, helping to generate lasting social change.
Vauxhall Through Teeth!
This is an interactive device for gathering the images of people’s teeth in the Vauxhall area. The aim of this process is not just to collect images of teeth but also to build a location-specific database of these. Through this database, we might see any correlations between where people live and the dental care provided. It could be a starting point for provoking philanthropic activity from the council or government for dental and/or health care systems.
Min Su Kim
My philanthropic machine was designed to simply make people in Vauxhall smile – providing them with a little positive transfusion of endorphins. Whether or not a smile is intentional, the act of smiling stirs up endorphins and gives a gift of positive energy for around five minutes.
Operation Tideway: A proposal for Video Game
Jae Yeop Kim & Shing Tat Chung
Our project is a proposal for a series of video games located in existing London locations. We are using the video games format to comment on the rapid urban development and changes areas like Vauxhall are experiencing. More specifically for this project we used the Nine Elms Pier and Tideway Village as our location for the game play, described in a book and photographs.
Where is Vauxhall Village?
Clemens Winkler & Helga Schmid
We tried to ‘find’ Vauxhall Village by asking people to outline it on a map. As a result, we discovered there was little agreement as to where this might be! To create a sense of community and generate further discussion we designed some temporary physical boundaries within Vauxhall in both public and private spaces.
Kristina Cranfield & Julika Welge
We were intrigued by Vauxhall’s rich history to be found within both the industrial and domestic areas. This inspired us to explore and apply new design methods to this fascinating area creating something of a fictional tale, so that the Vauxhall community could be reminded of their cultural roots, in the face of the area’s changing identity. During several experiments Charlie Chaplin, a former resident of the area, leant us his identity and invited us to trace his footsteps in different Vauxhall locations.
Expressed through the different behaviours of people living and working locally mixed with architectural interventions, the project ‘Vauxhall Tribe’ explores hidden mythical life in the area. Organically co-existing with recognised reality it offers an alternative perspective on Vauxhall residents and their relationship with their surroundings.
Joseph Popper & Tobias Revell
We made a film that addresses the potential social divisions and detachment that the new architecture of Vauxhall may encourage. The architectural plans reflect a policy of colonisation of the area, rather than blending new inhabitants, routines and cultural schema. Our film, shows how it might feel to be between these two worlds.
Vauxhall Village Saved by Pleasure
Vauxhall has a tradition of providing pleasure to people, from the Vauxhall Pleasure Gardens to today’s nightlife, especially at the Royal Vauxhall Tavern. People come here to share and experience pleasure, often animated by different performing artists. I see giving and sharing pleasure through performance as an act of philanthropy. Through my project I want to animate people to perform and experience pleasure and share it with each other.
The Lambeth Lookering Association
With our population growing at an alarming rate and the massive impact that this could have on green spaces and food supplies, I questioned if it was possible to use the housing estates that currently exist in our cities and create within them bio-diverse, self-sustaining farms of the future?